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Dim Sum Card Game Development

My first time fully developing a game! This was for a Visual Communications Interaction class I took my first quarter at UCSC. Done in Photoshop and Illustrator.

Final printed cards. Involved printing them out on copy paper, cutting them out individually, and taping them to card-stock.

Final printed cards. Involved printing them out on copy paper, cutting them out individually, and taping them to card-stock.

Additional shot of the final cards.

Additional shot of the final cards.

Final printed rule book.

Final printed rule book.

Character cards.

Character cards.

Character descriptions.

Character descriptions.

Food/action cards.  The back design is supposed to look like a bamboo steamer basket!

Food/action cards. The back design is supposed to look like a bamboo steamer basket!

Inside of rule book. Rules based on the game "SiSSYFiGHT."

Inside of rule book. Rules based on the game "SiSSYFiGHT."

Front and back of rule book.  Meant to look like a menu!

Front and back of rule book. Meant to look like a menu!

Prototype cards used for initial playtesting.

Prototype cards used for initial playtesting.

Wireframe of the main game mechanics.

Wireframe of the main game mechanics.

Imagining if Dim Sum were a rhythm game for mobile devices (start-up screen).

Imagining if Dim Sum were a rhythm game for mobile devices (start-up screen).

Imagining if Dim Sum were a rhythm game for mobile devices (gameplay).

Imagining if Dim Sum were a rhythm game for mobile devices (gameplay).

Storyboard of the imagined rhythm game.

Storyboard of the imagined rhythm game.